Patterns and cycles

Patterns and cycles are a principal feature of the universe.

The universe is full of natural patterns that result from apparently random interactions. The nature and distribution of fotons cause all of the characteristics of the universe. Visual patterns and swirls appear at every scale in the universe.

There are 2 fundamental characteristics of the universe associated with patterns:


Everything is spinning.


The bigger it is, the less often it happens or appears.


The spin comes from the fotons that make everything. They are an orbiting system, and everything they create and do involves spinning.

The distribution of events and matter follows a log10 pattern. There are about 10 times more fotons with an orbital separation of 1 cm than there is of fotons with a separation of 10 cm. This disrtibution leads to the same pattern appearing in everything, because fotons are the raw material for all things and events.


There are about 10 times more earthquakes with a magnitude of 6 than there is of earthquakes with a magnitude of 7. And so on, everywhere in the universe. The stock market, human populations, everything seems to display this distribution pattern. This pattern can be found in all things we would describe as random. When the universe is closely observed, it appears that 'random' does not exist.


Log10 patterns have been described in many ways. "Punctuated equilibrium" was coined by paleontologists Niles Eldredge and Stephen Jay Gould in 1972 to describe the uneven nature of evolution.  "Self-organised criticality" was introduced by J I Katz in 1986 and popularised by Per Bak (whose book "How Nature Works" contributed significantly to the development of this model). It investigates in detail the mechanism behind the patterns.


The analogy of fractals is excellent. Patterns result from similar events building upon the effect of previous events. The original creator of fractals, Benoit Mandelbrot, analysed the stock market and found a log10 pattern of event frequency in an apparently random envrionment.